Minesweeper on a planet. The grid wraps in every direction — spin the globe to see it all. Flag every mine (and nothing else) to clear the level.
Chaining reveals all neighbors of a clue once your markers account for it — but a wrong marker means a wrong reveal. Boom.
Sum tiles show a white number. Each side of the tile has its own number: 1 at the top, going clockwise around to 6. Bombs next to the tile add up their side numbers to make the white number. Red bombs are always there; gray bombs are only maybes.
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